(2) Mind Control Assassinate an opponent’s Guard without comparing Code numbers. Unless blocked, that Guard becomes a Guard for your Suitcase, and you must tell your opponent if its Card Number is in your Code. Play only if you have a spot for a Guard available. You may not Deploy Mind Control if opponent has no Guards. Mind Control is blocked by Resilience. (3) Interrogate Opponent tells you one Guild Af昀椀liation that does NOT match their Suitcase. (4) Split Personality Reveal one of your Guards and switch your Suitcase with the revealed Guard. Play only if at least 4 cards remain in the Draw Deck. Your new suitcase (former Guard) remains face up, the new Guard 5 Card Appendix - Emerald Deck
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