4. spletno MlaDInsko Delo 4.6 Literatura • ahtiainen, s. (2021). Youth workers create a better gaming culture through gaming education. verke. Dostopno na: https://www.verke.org/en/blogs/youth-workers-create-a-better-gaming-culture-through- gaming-education/ [3. 5. 2022]. • alava, s., Frau-Meigs, D., Hassan, G. (2017). Youth and violent extremism on social media. Francija: UnesCo. Dostopno na: https://unesdoc.unesco.org/ark:/48223/pf0000260382/pDF/260382eng.pdf.multi • bizjak zupanc, t. (2017). »Smart youth work« ali zakaj mora postati mladinsko delo v prihodnje (še) pametnejše. Mladje, 37: str. 25-29. Dostopno na: http://www.movit.si/昀椀leadmin/movit/1Mva/Digitalno_ mladinsko_delo/smart_youth_work.pdf • Cary, l. a., axt, J., Chasteen, a. l. (2020). The interplay of individual di昀昀erences, norms, and group identi昀椀cation in predicting prejudiced behavior in online video game interactions. J. appl. soc. psychol. 1–15. Dostopno na: https://doi.org/10.1111/jasp.12700 Cepin, M. in sod. (2018). ABC of youth work: How to work with groups in the changing world. socialna • akademija. Dostopno na: https://abc.socialna-akademija.si/wp-content/uploads/2018/07/abC_of_YW_ manual.pdf • Cross knowledge. (2019). tHe H·I·l·l MoDel High-Impact learning that lasts od Cross knowledge. Dostopno na: https://page.crossknowledge.com/publications-hill-model-high-impact-learning-e-book. html. • Domo. (2021). “Data Never Sleeps” Infographic. Dostopno na: https://www.domo.com/news/press/domo- releases-ninth-annual-data-never-sleeps-infographic [1. 5. 2022] • european Youth portal. Erasmus+ Virtual Exchange. Dostopno na: https://europa.eu/youth/erasmusvirtual_ en [1. 4. 2022] • evropska komisija, Generalni direktorat za izobraževanje, mladino, šport in kulturo. (2018). Developing digital youth work : policy recommendations, training needs and good practice examples for youth workers and decision-makers : expert group set up under the European Union Work Plan for Youth for 2016-2018. bruselj: publications o昀케ce. Dostopno na: https://data.europa.eu/doi/10.2766/782183 • karaolis, s. (2021). 4 awesome examples of gami昀椀cation in elearning. elucidat. Dostopno na: https://www. elucidat.com/blog/gami昀椀cation-in-elearning-examples/ [2. 5. 2022]. • kirschner, p. a. and De bruyckere, p. (2017). The myths of the digital native and the multitasker. teaching and teacher education, 67, str. 135–142. Dostopno na: https://doi.org/10.1016/j.tate.2017.06.001 • Jiang, M. (2020). the reason zoom calls drain your energy. bbC. Dostopno na: https://www.bbc.com/ worklife/article/20200421-why-zoom-video-chats-are-so-exhausting [25. 4. 2022]. • Melvin, J. (2018). Digital tools, spaces and places - mediators of youth work practice. Coyote, 26. Dostopno na: https://pjp-eu.coe.int/en/web/coyote-magazine/digital-tools-spaces-and-places • nspCC. Protecting children from radicalization. Dostopno na: https://www.nspcc.org.uk/keeping-children- safe/reporting-abuse/dedicated-helplines/protecting-children-from-radicalisation/ [3. 5. 2022] • rewa J. (2019). Facilitating Hybrid Groups Online. training for Change. Dostopno na: https://www. trainingforchange.org/training_tools/facilitating-hybrid-groups-online/ [1. 5. 2022] • schwab, k. (2016). The Fourth Industrial Revolution: what it means, how to respond. Dostopno na: https:// www.weforum.org/agenda/2016/01/the-fourth-industrial-revolution-what-it-means-and-how-to-respond [1. 5. 2022] • sklepi sveta in predstavnikov vlad držav članic (2017/C 418/02). (2017). Dostopno na: https://eur-lex. europa.eu/legal-content/sl/tXt/pDF/?uri=CeleX:52017XG1207(01)&from=en • sklepi sveta in predstavnikov vlad držav članic (2019/C 414/02). (2019). Dostopno na: https://op.europa. eu/en/publication-detail/-/publication/ad692045-1b46-11ea-8c1f-01aa75ed71a1/language-sl/format-pDF 51
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