(7) In昀椀ltrate Enemy Lines Play in an Opponent’s open Guard spot. Opponent reveals their hand. Then choose any number. Opponent tells you whether that number is the same as their Suitcase Number. You may only play In昀椀ltrate Enemy Lines if your opponent has a spot for a Guard. Once played, In昀椀ltrate Enemy Lines is a Guard for your opponent’s Suitcase and should remain face up. (8) Shine Spotlights Flip ALL Guards face up and choose any two. Opponent tells you if their Suitcase Number is within the range of the Card Numbers of the two chosen Guards (low to high). There must be at least two guards in play. Flip all Guards in play for both players. You may choose already 昀氀ipped Guards, and you may play Shine Spotlights even if no new Guards would be 昀氀ipped. The range includes the end numbers. Card Appendix - Ruby Deck 10
Full Card Appendix Page 10 Page 12