FINAL OUTCOMES Welcome to the Uncanny Valley DISSOLVING 3 Click Here: Navigation Video VR walkthrough of the virtual world: the Uncanny Valley REALITIES Welcome to the Uncanny Valley explores the relationship between fascina- tion and the uncanny, specifically, how I can evoke feelings of the uncanny in visual media and reality, learning from filmmakers, Gothic Literature, Welcome to the Uncanny Valley movies and animation. The research method captures the uncanny ele- ment from the angle and perspective of its influence upon humans and their fear – how the uncanny incites fear and its mechanisms. Weirdly, as a child, I wished I had an identical twin and shared a special bond with her because I always This project is a body of work that examines the close proximity between felt ignored. However, as I grew up, the uncanniness the realistic and the eerie. In this piece, I have 3d scanned my everyday life of meeting someone who looked exactly like me and places like school hall, bus, underground station, and my own design started to get on my nerves. Although this fear has process of making plaster face cast. waned away as I grow older, sometimes, my reflec- tion creeps me out when I am unaware of a mirror I have imagined the Uncanny valley as not just a theory but an actual place, nearby. The terror is ingrained in my brain when I and I have experienced it first hand. look too hard at myself. Full Project Available at https://artemisweng.wixsite.com/arte/dissolving- realities When doing the project, I faced my own fear. I creat- ed a body of work that examines the close proxim- ity between the realistic and the eerie by exploring the deviations from the faces depending on the shrinkage of alginate mould. During the process, I Point Cloud Experiments researched and became familiar with biomaterials. I also found an adapted, cheap, simplified gelatin rec- I like to 3D scan liminal places in daily life to document extra dimen- ipe that functions similarly to silicone but in a formu- sions of reality, turning mundane life into cinema. Moreover, I want to lation that can be remelted, reused, and recycled. warp how we see reality by building tension with camera movement. View Project at https://artemisweng.wixsite.com/ I capture the surreal yet daunting world of our hazy dreams and arte/dissolvingrealities memories and let people wander in this place where the rules of the universe do not apply. I embrace photogrammetry’s fuzzy texture and imprecise nature instead of trying to get close to photorealism. I find this more authentic to reality as there are different ways of seeing it, and this is how I see it. Now seek your broken and missing jigsaw puzzles in this space, and as you revisit it, the old memories are re- vived piece by piece. Full Project Available at https://artemisweng.wixsite.com/arte/dis- solvingrealities PROCESS
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